Yamada Laboratory, Kyushu University

Research on VR for Japanese language learning has been accepted for publication

2025年08月04日

It took quite some time, but the research on the development and evaluation of a VR system to support the learning of Japanese onomatopoeia related to emotions, which Li-san worked on during her master’s program after graduating from the Yamada Lab, has been accepted by IEEE Access (Impact factor 3.6, Google Scholar Matrix #1 Engineering & Computer Science (general))! First of all, I would like to express my deep gratitude to the reviewers for their careful feedback. I would also like to thank Li-san for her hard work on this paper even after graduation, and Geng-sensei for her support. I am truly glad that we were able to achieve such a great result at the very end.

T. Li, X. Geng and M. Yamada, “Embodied Learning in Virtual Reality: Enhancing Japanese Psychomimetic Word Acquisition Through Emotional Experiences,” in IEEE Access, vol. 13, pp. 133694-133710, 2025, doi: 10.1109/ACCESS.2025.3590748.

This research realizes and evaluates a system to support the learning of Japanese emotional vocabulary (such as waku-waku, doki-doki, and ira-ira) using VR, which is intuitive and easy to understand. The evaluation goes beyond simple performance assessment; it uses eye-tracking data to explore the relationship between emotional states during use and learning acquisition. As the PI of this research, I may be biased, but I believe the findings are very interesting. It was a study from which I personally learned a great deal as we progressed.

While VR is expanding in various ways, I feel that there is still much to be done in research to determine what is truly effective. I would like to continue pursuing how VR-based systems should be designed and evaluated in the field of education.

If you are interested, please take a look. It is Open Access, so you can read it for free.

Thank you for your continued support.

PAGE TOP